![]() ![]() ![]() Ground skirmishes fare much better on the entertainment scale though, mainly because the action laid out in front of you is far more contained than when you take to the skies. That’s not a slight on the dual analogue stick controls either, they’re relatively responsive and simple, it’s just that War Thunder suffers from the same problem that many sim games do: it’s just not that fun. But whereas WoT is like a methodical chess game of death, War Thunder is more akin to smashing toy tanks and planes together as you surely did as a child. While War Thunder features both air and ground combat, it still feels remarkably similar to ’s World of Tanks, with the two games even sharing similar UIs. Whether you figure out the basics of buying a vehicle, fitting it with crew and launching it into battle by learning how everything works or just mashing every button possible until something happens - you’ll eventually be placed into a match and find that Gaijin Entertainment have created a competent, if slightly derivative, simulator game. Figuring out how to traverse the game’s convoluted user interface will be your first great task, because windows, submenus and multiple types of currency litter your TV screen like pockmarks - scratching one will just make more appear until you’re overwhelmed with a rash of obtrusive, screen-filling irritants. War Thunder’s greatest battle doesn't take place in the skies, or even on a heavily scarred battlefield on the ground: it takes place on the first screen you’ll see… The menu. Reviews // 6th Aug 2014 - 9 years ago // By Joe Pring War Thunder Review
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